![]() ![]() The first modification of the F-14 in War Thunder will be the F-14A, equipped with an excellent set of air-to-air missiles. In addition, the F-14 fighters are still in service with the Iranian Air Force – these machines were tested in action on the fronts of the Iran-Iraq war, where they scored dozens of air victories. American F-14s took part in the wars in Vietnam (in the final stages), Iraq and Yugoslavia. The F-14 is a twin-engine variable-sweep wing jet fighter that was in service with the US carrier-based aviation from 1974 to 2006. New “Abandoned Town” and “South-Eastern City” maps will also be added to the game. The update will introduce dozens of other types of military vehicles ranging from the battlecruiser HMS Hood to the exotic South African G6 Rhino self-propelled howitzer. War Thunder will receive a major Danger Zone content update in mid-June, allowing players to take to the skies in the long-awaited F-14 Tomcat, legendary US fourth-generation fighter jet and star of the popular Hollywood movies. Play cooperative games with your friends on Windows PC, Linux, Mac or PS4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick. Organize your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles. Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale. Alternatively, you can join the spearhead of armored vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armor and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours! ![]() You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. But most aren't so i stick to proton.In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment. Im sure if the game was made on Linux and used Vulkan with some optimizations it would be 10 - 15% faster than windows. Have properly working vsync no matter what, have the game run more consistently and feel exactly like im playing the 'full fat' experience, no drop in options of graphics settings. In any case i barely bother running native now if i have the choice, not least because i can run FSR and get custom resolutions working. Is it the Vulkan pipeline vs native openGL ? Is it the way in which vsync seems to work better on proton ? Is it that Vulkan lowers CPU overhead and my CPU is weak ? Or is it that Linux has more CPU overhead for gaming than windows when taking certain video drivers into account (It used to be like this for AMD afaik, maybe less so now) and so Vulkan removes that constraint ? I can't speak for the exact reason, but for the last few years every game i have played on proton was smoother than the native version. ![]() How does this even happen? What happened to the inevitable overhead of a translation layer? I've seen a few people saying stuff like this lately about a few games. I have an RX 580 and I actually get higher fps on Proton/DXVK than on Windows/DX11. Quoting: Purple Library Guy Quoting: user1On Proton/DXVK it runs beautifully. ![]()
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